Over the last few days I’ve been working on this personal project in Houdini as a study of granular simulations and procedural FX workflows.
The main goal was to better understand how POP Grains work and to explore the behavior of Position Based Dynamics simulations, trying to build a more technical and controllable setup rather than relying on a simple “plug and play” approach.
For the lookdev and final rendering, I used Karma.